Who's talking
- 16
First business at sixteen.
- 2010s
Digital games: up to $20M a year.
The largest private seller in the world, back when games came on discs.
- 2016
Skins: $1–2M a month in year one.
They were written off as pictures for kids.
- 2017
DMarket: $26M in 2017, $11M in the first hour.
I sold a key, the market bought a bet — and I didn't close that gap in time.
- 2018
3M people, $6M a month.
The marketplace is still running.
- 2022
140 people — by plane, before the war.
Three weeks before the invasion. Russian accounts frozen: minus a third of revenue.
- 2023
Sold DMarket to Mythical Games in the war's first year.
The whole team went with it. Nobody left behind.
- 7 years
Seven years of desert: a week lives without money.
That's where I saw a society that gives instead of sells.
- Feb 2026
February: Portal described itself publicly. September: the race declared.
- Summer 2026
This summer, there was no money. None.
I was the whole engineering team. At night. Alone.
- Sep 2026
The machine came alive on September 3. The company — without me.
2,768 code changes, each with who made it and why.